CLIENT Diagramming and Prototyping class (10 weeks) 
TOOLS Sketch | Illustrator | InVision
ROLE User Research | UX | UI 
People own books and no longer need or want to keep them. Also, some people can't afford them, but still want to read, or some people simply want to exchange books with other book owners and don't know where to do it.
Create a community where people can exchange books directly with each other in the Bay Area without having to pay. They can exchange, lend, or borrow books with friends but also among other members of the app, creating the opportunity to meet new people. As a result, this system leaves a smaller environmental footprint, and users can save money.
For the user research, a survey and an interview were made to understand better the user's behaviors related to their readings preferences. Also, Personas were created to keep in mind who would be our potential users, where even an experience map shows the process from the book search until they read and deliver the books to others.​​​​​​​
It was necessary to make a competitive analysis of other platforms that also make book swapping. In this way, it is easy to understand what features they have, what are their pain points, and what can be improved. 
Most of the exchange platforms are free, and they all create a community, where it is not necessary an intermediary. They work with used books, where you can donate them or exchange them with other people.

As is shown in the following user flow, after some iterations, 8 features were created. A section where they can search books and ask for an exchange, another section where they can create a list of their books to exchange with other people, a list of books requested, a wishlist book section, a list of books they are reading now and a list of books finished. They can also set a reading challenge for the year and edit their profiles, deciding if making it private or public and where they can see their reviews.

Sketches were designed as paper prototypes to test with 4 users in person for all the features. From the first usability testing, mostly were detected language problems, where users were confused with some labels names, and it was necessary to make some changes. Also, as a feedback, they liked the reading challenge, saying it was exciting and motivating.
After the usability testing with paper prototypes, it was necessary to iterate, adding more views, and create Lo-Fi wireframes for the 8 features.​​​​​​​
In the Hi-Fi wireframes process, another usability testing was made with 3 new people to know if they could understand the final proposals. Some feedback examples are:
In the first case (1), the search bar and "Add a Book" button are not clear if they are two different elements or are part of the same action. Also, the list of books below was interpreted as suggestions, not their own list. That's why the button has been fixed with a clear message, and a title was added to the book list.
In the second example (2), they said it was better to have the progress infraction instead of a percentage, to know how many books they have left to read.
In the last case (3), users weren't sure when the reading challenge was finished. They said it would be nice to have a text saying "you're done" and have a direct link to Home to start reading. 
And lastly (4), the delete icon was changed because it was misunderstood with close.​​​​​​​
After the second usability testing, more views were added to complete the flows, and the wireframes were iterated to have a final product. 
I learned how to make usability testing with paper prototypes, which are very helpful at the beginning of the process designing wireframes because they are fast and easy to do, and help to realize if the users can understand the flow at the first steps. Also, I would like to make another usability test with the final Hi-Fi wireframes with a focus on the exchanging process and know if they would use all the features or would need more options.
Back to Top